Divinity: Original Sin 2
The eagerly anticipated sequel to the award-winning RPG. Gather your party. Master deep, tactical combat. Join up to 3 other players - but know that only one of you will have the chance to become a God.
Adventure, RPG, Strategy
Keyboard will reflect the progress of the loading screen with a red progressive static illumination starting from the left of the keyboard.
Mouse and the keypad will alternate between the fall and uprising red effect.
Headset will have a breathing red effect.
Mouse mat and the Chroma Link will have a cycling effect.
Preparing and Casting a spell:
The color for the devices will be the same as the school type of the spell (yellow if Polymorph skill, red if Warfare…).
All the effects will loop while preparing the spell, then it will end their animation when the spell is cast.
The keyboard and keypad will have a ripple effect.
The mouse will have a counter-clockwise cycling effect, the mouse mat will have a clock cycling effect and Chroma Link will cycle from left to right.
The headset will fade from black to the spell colour.
When the player’s controlled character dies, all the devices will fade from red to unlit to imitate the life leaving the character’s body.
When a player enters in a dialog sequences, the keyboard will lit only the keys associated to the answers he can choose.
Example: If the player has only three choices, the only lit keys will be 1, 2 and 3.
Quest Completion/ Levelling up:
When a quest is completed, all the devices will play a green uprising effect.
And if the player levels up, it will do a gold uprising effect on all devices.
When a save is successfully done (manually, quick save or auto save), all the devices will blink in blue.
Otherwise, the devices will blink in red.
In the case of a critical attack (backstab included), all the devices will flash in white.
When an enemy is killed, the devices will play a blue uprising effect.
When the controlled character is in sneak mode, all the device will imitate a red heartbeat effect.
However, if the player is spotted, all devices will blink in red.
When the player crafts an item, all the devices will match the crafting progression bar.
When the controlled player has an effect, the devices will adapt to the effect.
In case of multiple effects, the effect with the higher priority will be shown.
This is the list of effects who will have an impact on the Chroma devices (in order of priority):
Blinded: The devices will be unlit
Knocked down: The devices will be red
Stunned: The devices will be as the same colour as Aerotheurge school (light purple)
Petrified: The devices will be as the same colour as Geomancer school (brown)
Frozen: The devices will be as the same colour as Hydrosophist school (light blue)
Terrified: The devices will be purple
Charmed: The devices will do a pink breathing effect
Possessed: The devices will do a purple breathing effect
Drunk: The devices will flash in random colours