Phantom Doctrine
The year is 1983. The world teeters on the verge of destruction as the Cold War tightens its icy grip. East or West: trust no one, question everything. The fate of humanity rests in your hands as you pit spy versus spy in tactical Phantom Doctrine.
Developer:
CreativeForge Studios
Publisher:
Good Shepherd Entertainment
Genre:
Single Player, Strategy, Simulation, Ambient
Game Effects
    General:
    Razer Chroma lighting reacts based on the following game states:

    Main menu
  • All devices breathe orange when player is at the main menu.

  • Hideout (base)
  • All devices breathe green when player is in the hideout.
  • All devices display a green wave effect when agents are travelling to their destination.

  • Loading
  • Keyboard lights up in white, reflecting the progress of the loading bar.

  • Stealth Phase
  • All devices breathe blue when player is taking their turn during stealth phase.
  • All devices display a blue wave effect when the enemy is taking their turn during the stealth phase.
  • Red ripple effect is displayed from the middle of the keyboard when transitioning from stealth to alert phase.

  • Alert Phase
  • All devices breathe red when player is taking their turn during the alert phase.
  • All devices display a red wave effect when the enemy is taking their turn during the alert phase.

  • Damage
  • Keyboard flashes red when characters take damage.
  • Keyboard lights up with a static red color when the player receives a "Game Over".